This page is for new props and is still under works
Most props here have sounds, some of the sounds are from graw the folder itself (sounds - graw2)and some of the sounds are custom sounds (sounds - custom) that must be added to your bundle file to work.
I'll add a new post to explain how to do this later. thanks Radiator
The area's marked red is not finished.
Prop Titles
- Chatter Antenna :- a radio antenna that can't be destroyed (by shooting or grenades) but can be destroyed by a UnitSequence . (sounds - graw2)
- Door :- a door that opens by a UnitSequence (same door as tg_animated_door but has 3 random opening door sounds) . (sounds - graw2)
- Security Lights :- a revolving light, thats off that can be turned on. (sounds - graw2)
- Defcon Lights :- a white bar light that turns red when activated. ( sounds - none)
- Key Pad :- a usable wall key pad that can be used to turn on, off lights or open a door etc....(sounds - custom)
- Computer :- a usable computer that can be used to trigger a event. (sounds - custom)
- 2-Way Radio :- 2-way radio with radio chatter (sounds - graw2)
- Mines :- a land mine that if you stand on, you go boom. (sounds - graw2)
- Invisible Box :- 5m x 5m box that you can see in and out but can't shoot in and out of. (sounds - none)
- On Off Switch :- a wall switch that can turn on or off an event ( if like fighter heli's in a mission or not) or to activate a prop (some props can only be used once - eg. the door can be opened but not closed) ( sounds - none, but I will add some soon)
- Artilleries :- a very large land explosion thats triggered by UnitSequence. ( sounds - graw2)
- Activate Switch :- a wall switch that triggers an event. (alot like the On Off Switch but less scripting and can only be used once. eg. to open a door or (sounds - graw2)
- Road Block :- a concrete road barrier that can be removed be UnitSequence
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