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Advanced scripting of the mission xml

This version was saved 15 years, 2 months ago View current version     Page history
Saved by Bogie
on January 6, 2009 at 4:30:40 pm
 


 


Adding a Zeus

Adding a Zeus to your mission is a three step process.  First, in the editor, create a "Target Marker" in the location where you would like your Zeus.  Name this marker "target_zeus01".

 

Second, In the world.xml, search for your "target_zeus01" to obtain the positional x,y,z coordinates where you placed your marker.

 

And lastly, enter this information into your mission.xml:

<element type = "CreateUnit" weapon="predator" pos="5538.6543 -3598.2598 522.5941" spare_clips="1" yaw_pitch_roll="0 0 50" />

 

The position or 'pos="x y z"' comment are the x,y,z coordinates that you pulled from your Target Marker.  If you need to be precise with the placement of your Zeus (IE place the Zeus on top of a box), the Zeus 0,0,0 location is not centered, but on the corner.  So if you would like to center your Zeus, you may need to add or subtract 2-3 from your 'X' and\or 'Y' coordinates to get the desired effect.

 

 

Setting up respawn points

<more to add>

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