Okay so this video is going to show you just how easy it is to create your own custom Co-op mission in ghost recon two it is not intended to be a detailed instruction but rather to give you the idea of just how easy it is to create Co-op mission in ghost recon two so the first thing that you need to do is go to the Web and get a map so let's go to ghost recon.net on downloads. And then to maps. And here you will find a number of maps that map creators have made most of these will be, in fact all of them will be for player versus player games. Things like team death matches. And we need to take one of these maps and convert it into a map for a cooperative game so select a map that you want I'm going to choose urban conflict. It may take a few seconds of the screen to load up. And click on downloads to download the map. That will actually take you to file front which is where you download the map from. Okay. So click on downloads now. And we will save that map to disk. So that is coming down now. This map is 4.9 MB which is pretty common they are usually not more than about eight or 10 meg. So they don't take that long to download. Now that's done. I have downloaded that to my ghost recon folder. And in the wiki you will find instructions on how to extract a bundle and that is what I'm going to do now. I have already set up a batch file which instructs the bundle to extract urban conflict. You will see that will pull out all of the files from the bundle file and put them in the data folder. So what we now need to do is, as per the instructions on the wiki, copy that across to and data folder and paste it in there. And again as per the instructions one of the first thing we do is change the name of the folder to Co-op_urban conflict. The mission that is inside that folder mission.XML is set up for a team death match,rvsp and hamburger hill death matches. So let's just rename that file to original. And I will go off to the wiki and download permission script that I have created there as template for Co-op missions. So now you can see the new mission file is using the template setup from the wiki. So the next thing we need to do is change the world_info.XML. So let's make a copy of that just in case I make any mistakes. So open up the world_info.xml. So again you can see that it set up for player versus player games. And all this script here is no use to us. So delete that. And also change the path name in the world_info.xml to the new path name for the folder Co-op_urban_conflict. Now let's go back to the wiki. And in there you will find script that you can copy into your world file to turn that into a cooperative script. Now a couple of the files it is referring to hear AI.GPH we will create in the map editor. You will see that I have used a default load screen but when the game loads, later on you can change that to your own custom load screen but let's leave it as standards are now. Save that file and go back to the your mission directory. Now let's make a new file called editor.bat and go to the wiki you will see instructions that show you how to create a batch file to start the editor. Copy the line from the wiki and paste it into your editor.bat file. And you may need to change this if you're using a different map to urban_conflict. Save this file. and click on it to open up the editor. Okay so now where in the editor. We can use the to move out of locked mode so now when we move the mouse the whole screen will move. And we can now also use the WASD keys to move around the map. If you press the F6 key you'll see that the lighting changes to something more natural. So find a place to put your spawn point. Press the again to lock the screen. And you will see on the left-hand side and menu with a number of drop-down options. Things that you can choose to place on the map. And the first thing we will place locations. And you will see a pier on the right-hand side there may be already a number of locations defined for this map. In this case these are only used in player versus player maps so let's delete them. And now let's create a couple of locations. On the left-hand menu choose squares and create some locations one for Co-op spawn one for loc_trig_01, loc_trig_02 and loc_extraction. So the next thing that we want to do is create the AI graph. So select on the menu on the left AI graph. And you will see that brings up a spot with a boundary around it. So you basically just click with the right mouse button and place nodes. When placing nodes, you don't want to place to many on the map, or it will require too much memory. They must however connect to each other so that there is one single AI graph on the map covering all areas where you want the AI to move. When you've completed creating a small graph, press control K. to generate the AI.GPH file. This will freeze the screen for a few seconds while it creates the file. Then press of death for what you have done so far. So the last thing we are going to do is to create a human. Go to the menu and select human. Right click on the graph to place the human on the graph. Give them a group ID of patrol01. And select a suitable weapon from the drop down list. The number at the end of the list indicates the number of enemy soldiers in the group. Click control S to save, and alt-f4 to exit. And you are ready to run the game in graw2.